Fusion 360 Animations
Camera view in animations:
(I found this kind of unintuitive at first; hopefully this helps someone)
- [Beginning of animation] Sets initial camera position
- [Middle of animation] in a region without camera movements: Inserts smooth camera motion from previous position to current position in the same way a "move" is inserted. The exact way in which you move the camera is ignored (whether you scroll or not, how far you scroll out before scrolling back in); Fusion will only consider the camera positions.
- [Middle of animation] at the exact end of a camera movement: Edits the camera movement's end position.