Fusion 360 Animations

Camera view in animations: 

(I found this kind of unintuitive at first; hopefully this helps someone)

  • [Beginning of animation] Sets initial camera position
  • [Middle of animation] in a region without camera movements: Inserts smooth camera motion from previous position to current position in the same way a "move" is inserted. The exact way in which you move the camera is ignored (whether you scroll or not, how far you scroll out before scrolling back in); Fusion will only consider the camera positions.
  • [Middle of animation] at the exact end of a camera movement: Edits the camera movement's end position.